The Hydrilla Game
Tracking the Journey of an Incredibly Invasive Plant
This activity was created in conjunction with the Osceola County Hydrilla & Hygrophila Demonstration Project
This interactive lesson was inspired by the Project WET Curriculum (Water Education for Teachers) and has been adapted for the purpose of giving students a basic understanding of the life history of one of Florida’s most invasive aquatic plant species, Hydrilla verticillata.
During the activity, students pretend to be a hydrilla plant or “sprig” as they visit eight different aquatic habitat stations (aquarium, creek, drainage ditch, hydrosoil, lake, retention pond, river or spring). While visiting each station, they select a printed scenario card that describes their “existence” in the current habitat, followed by clues on where they will move next in their journey (dumped into a pond from an aquarium, etc.) For each “event” in their journey, students are given a colored bead corresponding to the habitat visited. At the end of the activity, each student’s string of beads provides a visual history of the various environments and life cycles experienced as a hydrilla plant. Students keep their string of beads and use them for discussion with classmates and family.
The Hydrilla Game was designed as an activity to enhance or support Module 2 ~ A Fish Tale presentation, but it can be used as a stand-alone or with other presentations about invasive plants.
Hydrilla Game Materials:
- Teacher Guide
- Station Cards
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Scenario Cards
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